Square Enix has become quite active on mobile platforms in recent times, churning out original mobile titles as well as ports of their older hits. One such new original mobile product is Demons’ Score, a rhythm-based action game where you duel against the demons of the underworld. Costing a hefty $20 (for a mobile game at least), is it worth your money? Read on to find out.
Let me get this off my chest first – I am no fan of 8-bit, pixel art games. As such, I ignored Superbrothers: Swords & Sworcery EP when it got released on the iPad over a year and a half ago. I still ignored it when it came out on the Humble Bundle for Android 4 recently. However, once it got a proper release on Google Play, I decided to finally take up the game, see what all the hype is about and then do a review. So, here I am now. How did I find the game?
I must say that for the first half of the year, Anomaly: Warzone Earth was among my favorite Android games. It had a unique gameplay mechanic, and was simple enough to grasp for a strategy game newbie yet challenging at the same time. Now, the guys at 11 Bit Studios are back with Anomaly Korea. How does this sequel stack up against the high standards set by its predecessors?
You know, I’m not normally a fan of rehashed clone games. The fact is that any gamer who has spent more than a dozen hours online knows that feeling when he or she sees yet another game that uses mechanics or designs that we’ve all seen a hundred times before. So, when I stumbled across Survivalcraft, an obvious clone of Minecraft: Pocket Edition, I was hesitant. I’ve also learned that a game can look like another yet be its very own creation, so I bought it and started the download. In the notes about the game, the developer literally gives credit to Minecraft and asks players to purchase it, so that gave me more confidence. After all, I’ve read a lot of player-written stories that are based in official lore or viewed wonderful fan art, all of it based on somebody else’s creation.
Physics puzzlers are a staple in the world of mobile gaming. They are among the most popular genre of games on the platform, mostly because they are light on graphics and generally easy to create. Enter Contre Jour, a critically acclaimed title originally from iOS that has won awards from even Apple themselves. Now that it has reached the shores of Android, is it worth your time and money? Read on to find out.
Back when the Humble Bundle for Android 4 launched about a month ago, one game that ate up basically all of my playtime from that bundle was Splice. I had already set my sights on it after seeing it launch on “the other” mobile platform, and so digging into it after seeing it on the Humble Bundle was only a given. Fair enough, I was looking forward to it, but how did I find it?
Let’s be honest, OK? If you’ve played one of these casual, hidden-item, Big Fish-style games you’ve really played them all. Well, sort of. While I’ve become very good at pointing out how many titles repeat the same designs over and over, and how this repetition has begun to wear even my battle-hardened gamer senses down, I still keep in mind that some genres will always be what they are... that’s what makes them genres. Sci-fi will probably always have spaceships and robots, Westerns will have cowboys on horseback and fantasy will keep it up with swords, dragons or orcs. It’s just how it is a lot of the time.
Some of you may have heard of Hamilton’s Great Adventures before. It made its debut on PSN and Steam over a year ago. Now, the developers have brought this explorer-cum-puzzler to Android exclusively via the Tegra 3 platform. It is basically the same game as the console and PC version both in terms of content and graphics.
The Avengers are a pretty potent band of superheroes. Seeing that the comics and movies involving the Avengers have got a pretty huge fanbase, Marvel has moved into creating an episodic mobile game as well. The first in this series of games puts you in the somewhat large shoes of The Hulk. While the thought of having an Avengers based game sounds mouth-watering (it should be epic right?), the final implementation fails on many levels. How so? Read on to find out.
Dragon Slayer, a new Infinity Blade-esque game brought to us by Glu is yet another take on the “swipe, swipe, swipe, push a button, swipe, spend money” genre of gaming that seems to be the only thing I happen to have the misfortune of coming across on the Google Play market. Bear in mind that I come from a background of covering -- and loving -- independent titles, so covering games that are essentially re-skins of a game that came out years ago is a bit depressing.
Future Shooter is a futuristic 2D side-scrolling Beat-em up from Dancing Cat Development and released for Android in 2012. The game takes place in 2842 and you play the role of main enforcer for your gang. Your gang's operations are being disrupted by the other gangs, and as main enforcer, you take charge of the situation. Future Shooter is your standard side-scrolling street brawler, but this time it's set in the future. In the game, you have four classes to choose from: Punk, Ninja, Cyborg, and Soldier - one from each gang. All of these classes look different, but essentially play the same.