Back when the Humble Bundle for Android 4 launched about a month ago, one game that ate up basically all of my playtime from that bundle was Splice. I had already set my sights on it after seeing it launch on “the other” mobile platform, and so digging into it after seeing it on the Humble Bundle was only a given. Fair enough, I was looking forward to it, but how did I find it?
Let’s be honest, OK? If you’ve played one of these casual, hidden-item, Big Fish-style games you’ve really played them all. Well, sort of. While I’ve become very good at pointing out how many titles repeat the same designs over and over, and how this repetition has begun to wear even my battle-hardened gamer senses down, I still keep in mind that some genres will always be what they are... that’s what makes them genres. Sci-fi will probably always have spaceships and robots, Westerns will have cowboys on horseback and fantasy will keep it up with swords, dragons or orcs. It’s just how it is a lot of the time.
Some of you may have heard of Hamilton’s Great Adventures before. It made its debut on PSN and Steam over a year ago. Now, the developers have brought this explorer-cum-puzzler to Android exclusively via the Tegra 3 platform. It is basically the same game as the console and PC version both in terms of content and graphics.
The Avengers are a pretty potent band of superheroes. Seeing that the comics and movies involving the Avengers have got a pretty huge fanbase, Marvel has moved into creating an episodic mobile game as well. The first in this series of games puts you in the somewhat large shoes of The Hulk. While the thought of having an Avengers based game sounds mouth-watering (it should be epic right?), the final implementation fails on many levels. How so? Read on to find out.
Dragon Slayer, a new Infinity Blade-esque game brought to us by Glu is yet another take on the “swipe, swipe, swipe, push a button, swipe, spend money” genre of gaming that seems to be the only thing I happen to have the misfortune of coming across on the Google Play market. Bear in mind that I come from a background of covering -- and loving -- independent titles, so covering games that are essentially re-skins of a game that came out years ago is a bit depressing.
Future Shooter is a futuristic 2D side-scrolling Beat-em up from Dancing Cat Development and released for Android in 2012. The game takes place in 2842 and you play the role of main enforcer for your gang. Your gang's operations are being disrupted by the other gangs, and as main enforcer, you take charge of the situation. Future Shooter is your standard side-scrolling street brawler, but this time it's set in the future. In the game, you have four classes to choose from: Punk, Ninja, Cyborg, and Soldier - one from each gang. All of these classes look different, but essentially play the same.
Any followers of DroidGamers will be aware of the existence of this PC indie classic that is now available on android. There are plenty of these ‘bullet hell’ shooters available from the market, but has Beat Hazard Ultra got an ace up its sleeve that separates it from them all? Let's find out shall we?
Online multiplayer shooters on Android are pretty uncommon. I personally liked N.O.V.A. 3, and there was Modern Combat 3 as well. Anyway, Madfinger Games, creators of games such as Shadowgun and Dead Trigger, have entered the mobile multiplayer shooting space as well with Shadowgun: Deadzone. The game is, in short, good – but just how good?
I’m supposed to explain to you what I thought about My Little Pony, a new adorable city-builder by Gameloft. I could make it really easy and say that it is a pretty charming, well-made city-builder and mini-game collection that is really nothing new. Sure, it has a nice pink coating of Pony magic all over it, but the mechanics have been seen a million times. This is par for the Gameloft course; they specialize in re-creation.
There are not many extreme sports games in the Play store that can even get close to what you can get on the consoles. Mike V Skateboard Party tries to correct that with a game that boast impressive graphics, simple touch controls and 4 reasonably sized levels to explore. So lets get on with this review.
I started off by playing Global Outbreak as I do with any other title I review. I download, start following the on-screen prompts and hope that the game doesn’t suck. I’ve got about a 50/50 chance that the game will be pretty good, and a very tiny chance of the game being magnificent. The problems with unoriginality and repeated design that have plagued MMORPGs and social games have infected mobile gaming as well. The simple truth is that most designers know more about coding than they do about making an original product that is also fun.