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Posted by AndrewH in Game Reviews on November 13, 2012
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As the Android world evolves, so does the content that is being released into the Play store. What was once a platform dominated by great casual games such as Cut the Rope and Dragon Fly, is now being taken over by the more 'hardcore' of games like Need for Speed, Shadowgun and Modern Combat. Controllers are being introduced and the Ouya is on the horizon. This is where I wish to go back to basics, highlighting the best casual games that deserve to be noticed and get them out of the shadows of the bigger budget games. Our first game is Backflip Madness by Gamesoul Studios.
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Posted by AndrewH in Game Reviews on November 12, 2012
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The ‘Real-Time Strategy’ genre has never really flourished on Android with only a few titles of real note (Z Origins and Total War Battles to name a couple). I guess it makes sense with the fact that the most popular RTS games on the PC are mouse and keyboard driven. But with a mouse connected to my Nexus 7, I explored the Play store seeking an RTS game that could prove that this genre can be done right on an Android device. Robotic Planet RTS hit the mark perfectly.
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Posted by AndrewH in Game Reviews on November 10, 2012
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In 1994 the original Theme Park was released and at the tender age of 7 it was one of my first PC games I owned. Just building amazing rides and attractions and being able to actually see them running made it an amazing experience. So has EA been able to replicate this feat on our beloved Android system?
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Posted by Beau Hindman in Game Reviews on November 06, 2012
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I don’t get it. Of course I could just be getting old or out of touch with the latest and slickest new styles in Android gaming, but I honestly have no idea how anyone can play a game like Fatal Frontier and find it entertaining or challenging. I sat in bed, with my wife, and showed her just how silly the game can be. How silly? Well, if you have ever heard of Cow Clicker, a semi-art project that was supposed to be a sort of protest against the overly simplistic gameplay of games like FarmVille, then you might understand how Fatal Frontier made me feel.
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Posted by Himmat in Game Reviews on November 02, 2012
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Zombie games of all shapes and sizes are a dime a dozen these days on the mobile gaming scene. One such new game vying for attention is Zombie Driver THD, which is actually a full-on console and PC port in terms of content. It is one thing to boast console quality content, and another to see if all this is wrapped in a mobile-friendly package. Does Zombie Driver THD make the cut in that respect?
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Posted by Himmat in Game Reviews on October 31, 2012
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Cops hot on your tail. Spike strips deployed. Roadblocks erected. Traffic whizzing by. Nitro boost. All these would sound familiar to anyone that’s played a variant of the Need for Speed racing franchise before. The studio behind Need for Speed: Most Wanted for mobile devices – Firemonkeys – has built the game by keeping the core essence of its console and PC predecessors, but fine-tuned things so that it suits the mobile market.
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Posted by Beau Hindman in Game Reviews on October 30, 2012
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Death Dome, by Glu Mobile, is not really anything surprising. We’ve seen this same cycle play out before in all sorts of genres. One or two titles come out and create a demand for a certain style and we get to witness a parade of clones, games that attempt to not only copy the original success of those earlier titles but that often add nothing to the genre. Many gamers buy these copycat titles and relish in what is essentially more of the same thing, feeding the parade. It’s not that I mind players or developers who enjoy copycats and repeated mechanics. As long as everyone is having fun then all is good. The problem comes in when we have a harder time finding original content thanks to games like Death Dome taking up space on virtual shelf of the Play store.
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Posted by Beau Hindman in Game Reviews on October 23, 2012
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Townsmen, a new virtual city builder by Handygames, is so enjoyable that I had a hard time putting it down. The strange thing is that there isn’t much to the game, if we could even call it a game. Really the title is more akin to those cool ant farms we had as a kid, and possibly related more closely to those giant ant farms that we see in a zoo or private collection. I sat and watched as my hands worked, unable to control what they were doing. This game, this tiny virtual world, had taken over my body and kept me glued to my Nexus 7 tablet. Why did this happen? I have no idea.
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Posted by Himmat in Game Reviews on October 19, 2012
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Meet Max McMann a.k.a. The Devil’s Attorney, a shrewd lawyer who’s bent on setting free those who’ve veered onto the wrong side of the law. He’s blunt, slightly on the rude side of things and has a penchant for humor at the same time, and he doesn’t care so much how he wins cases, just so long he wins them. He may be a champion in the courtroom, but can he win our hearts?
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Posted by Himmat in Game Reviews on October 15, 2012
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It is always refreshing to come across a title that employs an innovative gameplay, for far too often games are unoriginal and clichéd in the mobile space. Sumioni Demon Arts, originally a PS Vita title, bucks the trend as it makes use of a unique gameplay style. The game has a good premise, but does it deliver?
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Posted by Himmat in Game Reviews on October 12, 2012
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The auto-running platforming genre on mobile devices is blooming, no thanks to the fact that you don’t need to control the character’s movement and can instead focus on other aspects of the game. One new game that utilizes this same base principle is Polara, which mashes together the runner and platformer genre to come up with an ingenious game.
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