Carmageddon is a PC classic from the glory days of the vehicular combat genre. Even among a crowded market with games like Twisted Metal and Vigilante 8, Carmageddon stood out with how it approached combat, its use of black comedy and the sheer amount of gore. But how well does this PC game from 1997 port to Android?
Heavy Sword is a new retro-inspired platformer from Monster Robot Studios. The game combines great modernized SNES-era graphics with traditional platforming elements to create a solid game that is worth playing. The game borrows heavily from the classics in the genre, but does this end up helping or hindering it from being a must play experience?
The Neo Geo Pocket was SNK’s first handheld. The original monochrome model, Neo Geo Pocket, was released in 1998 in Japan and in 1999 its successor, the Neo Geo Pocket Color, was released in America. It was posed as a competitor to Nintendo’s commercially superior Gameboy. The device lived in the nebulous period between the Gameboy at its highest and the impending launch of the Gameboy Advance.
Spirit Walkers, by casual game lords G5, provides some pretty typical casual fun for at least several hours. It costs 5 bucks, though, and obviously a lot of players in the comments section think that the price was much too high. I laugh at the idea; not only is 5 dollars for even a short game a steal, but it’s especially a steal considering how nicely made this game is.
Elves Quest, by developer Cellap, is an interesting mobile game that attempts to work like an ARG, or augmented reality game. The world of ARGs is an interesting one because it’s so new and is still being developed and explored. Some games do a much better job of utilizing the real world than others, while most of them tend to basically overlay some gameplay on top of a Google map and that’s it.
Yesterday is a new point-and-click, click-to-move or click-and-hold-and-select adventure game (whatever the kids say these days) by Pendulo Studios that has been out for a while but is new to me. It instantly felt like a newer adventure game, a genre that many gamers remember only from the late 80s or 90s. I have really enjoyed watching the mobile market work hand-in-hand with the point-and-click adventure world and hope to see more blockbusters like Yesterday come out. The game might be short-ish, only spanning several hours (or several days if you play at the glacial pace I do) but it packs in almost too many details and intense moments.
Gameloft’s been enjoying success for quite a long time, but many would say that the success is due to the developer’s ability to copy or clone other successful titles. There is a lot of truth to that statement, but lately the company has really become known for making just damn good quality games. Their titles range from strategy city-builders to shooters to mystery puzzlers, providing enough entertainment for everyone.
Avabel Online, one of the latest games from Asobimo, creators of Iruna Online, has finally been released in English! Players can now download the English version of the game off of Google Play and if you were playing in the Japanese beta, your character should be perfectly fine.
We’ve seen plenty of Minecraft-inspired games ever since the indie smash swept the market, ranging from blatant ripoffs to nifty riffs on the new genre. The Sandbox falls into the latter category and really is a game on its own. Actually, I would rather categorize it under “world creation” and creative tool which is, well, pretty much the same as Minecraft. OK, so the differences between the games are more than that; where Minecraft is a wonderfully immersive jaunt through a three-dimensional block world, The Sandbox is more of a puzzle game based on physics and trickery as it is exploration and creation.
I haven’t played the first game in the Towelfight series, but I can only imagine that it has to be something similar to this second one. That means over-the-top humor, a lot of action and a definite indie feel to the whole experience. Of course, I can’t say that this means that the entire experience is quite as original as I’d like it to be, at least in some ways. I like the fact that the artwork in game is almost rough and primitive looking, as though it was drawn or painted by a high-schooler. Don’t get me wrong, I drew my way through high school (much to the disappointment of my teachers) and even though I expect a little more polish when I play an actual, real-deal Android game I like the fact that the game looks rough. So much art in the Play market is pretty but has no soul. Towelfight 2 isn’t pretty, but at least I can tell what the creators were going for.
Book of Heroes is a relatively interesting game, but one that is hamstrung by a typical grind that continues to perplex me the more I see titles that offer the same. No goal in any game is interesting enough for me to spend time going over the same activity for hours at a time, and no piece of loot is worth feeling like I’m clocking in for an actual job instead of enjoying a game. In this particular case, the Book of Heroes grind is what I refer to as “soft”, or an easy-going grind that doesn’t feel as bad as it really is. Even with the easier grind the repeated content begins to take away from the fun of the game, and there are some really cool features.