Great Big War Game by Rubicon Development is another title in a line of charming turn-based strategy games that is simple to learn but packs many hours of entertainment. Sure, these tiny little soldiers are adorable to look at but killing is their business and business is often pretty darn good. You start out by passing through a series of basic tutorials but soon enough find yourself within the thick of it for real. The enemy can be hidden by a fog of war but, if you’re like me and prefer to have it terribly easy at first, there is an optional toggle that lights up the entire battlefield. After I got used to the game I meant to turn it back on, I really did, but I was having too much fun to notice. I’m not much of a warrior, obviously.
Spirits, a charming physics-based puzzler by Spaces of Play, is a simple game that sucks you in almost immediately but eventually leaves a lot to be desired. Your job is pretty simple: guide the leaf spirits through different levels, dodging pitfalls, blocks and spikes until they finally arrive at a spiraling portal to be whisked away. It’s a pretty easy game and each level is relatively non-challenging. That is until you decide you want to conquer each level and come out with perfect results... that’s when the game becomes really challenging.
I recently sat down with another adventure game, this time Aidem Media’s City of Secrets, fully expecting to find a similar experience to other point-and-click titles from earlier reviews. There are many similar designs and ideas between all adventure games but the unique setting and charming characters in City of Secrets help to set it apart from the pack. We are all familiar with clicking and moving our characters, reading or listening to sometimes massive piles of text, fumbling our way through sometimes great and often horrible puzzles and scratching our heads when an obvious (in hindsight) solution isn’t so obvious. The adventure genre is as filled with repeats and bland designs as any other, but City of Secrets puts out enough original content to make it noteworthy.
Vector Unit are no strangers to the Android gaming world. They have had two hit games previously, namely the graphically-awesome Riptide GP and the moonshine-smuggling Shine Runner. Now, they’ve got a third game added to their arsenal, Beach Buggy Blitz. Racing a buggy on a beach (yes, they still haven’t completely left the water) sounds awesome, but how does it turn out actually?
You may not know this about me, but I am a huge fan of dual-stick shooters. Age of Zombies, Monster Shooter, Weapon Chicken. I have literally played them all and probably spent way too much time with them, but there's just something about the addictive gameplay in dual-stick shooters that I can't put down. And the fact that I can play some of the greatest dual-stick shooters (In recent years) on my phone/tablet is amazing in itself. Dual stick controls shouldn't be a problem on touchscreens, because of the simplistic control-scheme. But that isn't always the case, so let's look at what's up for review today: Call of Mini Zombies!
Playing Zen Bound 2, the new puzzler from developer Secret Exit, is a wonderful example of how a game is not always a game. Not really. Sometimes these funny things we talk about are really just activities, things to do while we lay or sit around the house. If we’re lucky these titles we buy and download become something more than just a series of button pushes. If we’re really lucky they lead us to a familiar place or wonderful new area. Zen Bound 2 really does more for me than many games that are much more, well, game-like.
Horn has been one of the most awaited titles to hit Google Play in recent times. After being shown at the Google I/O running on a Nexus 7, Horn has been creating the buzz in the Android gaming world. A console-like gameplay on a touchscreen device was what it touted. Developed by Phosphor Games and published by Zynga, does Horn deliver?
So here’s the back story: A heartless thief has stolen an old grandmother’s beloved green apples off her apple tree, and ol’ granny ain’t gonna sit there crying. Instead, she digs out her skates (probably from 50 years ago), dusts them off and sets off to nab the thief, and get what’s rightfully hers back.
Back when Heroes Call first came out on Android in late June, it had the price tag of free. Before long, I knew it was ridden with IAPs. And terrible IAPs, mind you. At that time, Heroes Call was the worst implementation of IAPs – with exponentially growing wait times and three different in-game currencies.
I had a Commodore 64 when I was a kid but didn’t get another PC until I was an adult in ‘99. I know for a fact that I missed a lot of great games in the gap between the two. There were games that covered all sorts of genres and play-styles and I missed the chance to play most of them. Luckily, mobile publishers have taken it upon themselves to reissue certain wonderful older titles that I would have never had the chance to play. One of the latest titles I came across in the Play Store is Broken Sword: The Director’s Cut. I do not remember anything about this title, but it did come out in ‘96 during my great computer-less period.
Mass Effect Infiltrator is a seemingly perfect fit for my Nexus 7 tablet. It looks great, offers mostly intuitive controls and pushes the boundaries of what we might be used to when it comes to mobile gaming. While much of that is accurate it’s closer to the truth to say that Mass Effect fans will be the true beneficiaries of this new game.